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  1. Angband forum portable#
  2. Angband forum download#
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Umoria/Gmoria doesn't have any big changes from the original 90s versions, it is largely small tweaks and bug fixes over the years (the savegame bug in Umoria seems to be introduced recently though and i think it is already fixed now). But savegames work fine with that version, so that is what i play now whenever i feel like playing a quick round of a roguelike.

Angband forum portable#

So i downloaded Gmoria, which is an older version of Umoria "ported" to the GNU build utils, which in theory should make it much more portable but in practice it seems to not work on anything aside from Linux :-P. Sadly Umoria (the version available from ) seems to have a bug so savegames are getting corrupted. Even though from a first look Moria feels like a monochrome version of Angband's ascii output, i think it is a more focused game. Then i decided to try Moria, or actually Umoria which is the original Unix port of Moria from back in the 80s and it was a much more conventional roguelike played through the terminal. but it had some very weird UI and somehow playing it felt a bit off.

Angband forum download#

I say that because not too long ago i felt like playing a roguelike and decided to try out Angband since it was easy to download and compile. Angband is basically someone (or some people) getting Moria, adding stuff and then forgetting to stop adding stuff for about three decades :-P. You mentioned you are a bit ignorant about roguelikes (and TBH so am i), but i'd like to point out that Moria and Angband are quite different even if the latter is derived from the former. Otoh, there are so many RLs with tilesets (or even proper graphics) that i can see that someone might find ascii unnecessary. It isn't something people make up, it really works that way. With a well done ascii eventually you stop caring at some pointy and imagination does most of the work. One last thing, I also vastly prefer tilesets and I play them whenever available but I don't neglect ascii completely. It is probably more of a rogulike than CDDA is, too.

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I'm not claiming this is a great RL but it is certainly worth trying if for nothing else then for how different it is. This is where the "very simplified but not simple Nethack-like" is. Add weird/fun/obscure interactions between objects and environment. Imagine a side scroller that isn't real-time. I didn't like Brogue for some reason as well.Īs the Turn_BASED above me said, Wazhack is a unique (i heard it before too) take on RL conventions still remaining a roguelike and not becoming a rogue-lite. Right? Anyone who played a lot can share a thought? Make no mistake, this one is a true RL minus the view perspective. It is turn/phase whatever based though it might look real time at first glance. Weird because it has very different presentation like many rogue-lites. It is a weird simplified version of Nethack - but by no means simple or easy. What about Incursion, despite being unfinished it supposedly is an interesting RL. The vehicle buildng and driving "minigame" (not really minigame, it is 100% integrated into gameplay) alone could be a small game in itself and wouldn't be a bad one. Read: it is a pain to remember all keyboard shortcuts you need. Also CDDA uses the same keyboard shortcut conventions that standard RLs use but it has a lot more complexity than most RLs. CDDA is more an open world slash surviva slash RL - and it doesn't have any endgame.










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